Well got the teacup, have the code and it sort of works.....
The teacup acts pretty weirdly with impulse, its not always going in the right direction and there is one other quite interesting effect which complicates matters, the teacup will spinn off wildly in any direction if it hits anything thats in the way and at the moment the sky above the island seems to be a little full of objects, building and other miscelaneous things. Its added a little bit of extra added fun and there is now no way i judge where or what side up the teacup will be when it finishes its cycle of movements.
This was fully shown at the demonstration when i found the teacup and myself spinning out of control inside a building, fun but not what i was originally hoping for. The way it all works is odd and not quite what i was expecting from the initial code. Great fun but frustrating!
Wednesday, 8 December 2010
Saturday, 4 December 2010
Project horrors and changes
The firefly was nice to look at but totally useless for my needs, 'no copy, no modify' - wasnt able to do a single thing to the vehicle to get it doing more than just sitting there. An utter disaster and a waste of a couple of weeks searching. Back to square 1, decided to try the rollercoaster idea.
The teacup is born, well an aproximation of a teacup exists im not that great at building things with the interface that second life uses, but its here and its well colourful:
By using and extending the code from the flying saucer boomerang ive created and reasonably random off rails rollercoaster that can be used anywhere as it has no physical points to go too. Slight problem with early attempts - the teacup seems to defy gravity every now and then and ive managed to loose 6 copies of version 2 because the have just drifted up into the air as soon as ive pulled them from my inventory, its just plain weird!!
The teacup is born, well an aproximation of a teacup exists im not that great at building things with the interface that second life uses, but its here and its well colourful:
By using and extending the code from the flying saucer boomerang ive created and reasonably random off rails rollercoaster that can be used anywhere as it has no physical points to go too. Slight problem with early attempts - the teacup seems to defy gravity every now and then and ive managed to loose 6 copies of version 2 because the have just drifted up into the air as soon as ive pulled them from my inventory, its just plain weird!!
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